Category: Uncategorized


  • A simple game with graphics on STM32F429I Discovery board

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  • Full class template and full member specialization in C++

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  • How to interface a PS/2 keyboard with a microcontroller

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  • Command Design Pattern explained with examples

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  • C++ delegates and observer pattern alternatives

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  • Graphs: nodes, edges and weighted graphs overview

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  • Adding Simple Runtime Reflection to C++ Game Scripting Systems

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  • Understanding Type Erasure in C++ and Its Role in Polymorphism

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  • Friendship in C++ and encapsulation principles

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  • How to Use the Strategy Pattern with Variadic Class Templates

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